WEBAPPS (Create New E42 Webapp)

First-Example_L4_N16_Nodes with supporting text

00001_Standard-Nodes with supporting text

00001_Standard-Smilie3 with supporting text

00001_Representation-Smilie3-Example No supporting text


01_Tunes-Nodes.html
4-Node Standard example. Demonstrates how sound patterns can be used to recognize the repetitive pattens generated when a dynamic system falls into a basin.

01_Tunes-Smilie3.html Mininmal Supporting text. No Perturb. Smilie 3 and Sound. Demonstrates how visual patterns can be used to recognize the repetitive pattens generated when a dynamic system falls into a basin.

01_Tunes-MotionSmilie.html Same example used elsewhere (with L = 14 and sub-basins of 1, 2, and 7) Demonstrates how visual Apparent Motion effects can be used to recognize the repetitive pattens generated when a dynamic system falls into a basin.

03_Second Example of Twinkling-Nodes.html N=16

03_Sub-basins-Smilie3.html Needs more text support. Could be used to show how Smilie 3 doesn't allow direct perception of sub-basins

03_Sub-basins-MotionSmile.html Good Text with Images highlighting sub-basins. Demonstrates how the human perceptual capabilities that result in the illusion of Apparent Motion might actually be a process for extracting sub-basin structure from a complex dynamic system.

04_Extracted-Patterns-Smilie3.html
04_Extracted-Patterns-Nodes.html

04_Extracted-Patterns-MotionSmilie.html Demonstrates how the human perceptual capabilities that result in the illusion of Apparent Motion might actually be a process for extracting patterns (shapes) from a complex dynamic system.


06_Tabby-Waves-MotionSmilie.html

Zebra with perturb

Genius_Nodes&Sound
Genius_Smilie-3
Genius_Motion-Smilie_L5