WEBAPPS (Create New E42 Webapp)
First-Example_L4_N16_Nodes with supporting text
00001_Standard-Nodes with supporting text
00001_Standard-Smilie3 with supporting text
00001_Representation-Smilie3-Example No supporting text
01_Tunes-Nodes.html 4-Node Standard example. Demonstrates how sound
patterns can be used to recognize the repetitive pattens generated
when a dynamic system falls into a basin.
01_Tunes-Smilie3.html Mininmal Supporting text. No Perturb. Smilie 3 and Sound. Demonstrates how visual patterns can be used to recognize the repetitive pattens generated when a dynamic system falls into a basin.
01_Tunes-MotionSmilie.html Same example used elsewhere (with L = 14 and sub-basins of 1, 2, and 7) Demonstrates how visual Apparent Motion effects can be used to recognize the repetitive pattens generated when a dynamic system falls into a basin.
03_Second Example of Twinkling-Nodes.html N=16
03_Sub-basins-Smilie3.html Needs more text support. Could be used to show how Smilie 3 doesn't allow direct perception of sub-basins
03_Sub-basins-MotionSmile.html Good Text with Images highlighting sub-basins. Demonstrates how the human perceptual capabilities that result in the illusion of Apparent Motion might actually be a process for extracting sub-basin structure from a complex dynamic system.
04_Extracted-Patterns-Smilie3.html
04_Extracted-Patterns-Nodes.html
04_Extracted-Patterns-MotionSmilie.html Demonstrates how the human perceptual capabilities that result in the illusion of Apparent Motion might actually be a process for extracting patterns (shapes) from a complex dynamic system.
06_Tabby-Waves-MotionSmilie.html
Genius_Nodes&Sound
Genius_Smilie-3
Genius_Motion-Smilie_L5