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Free Open Source Tools for teaching and learning science, methods, and statistics online
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License: Creative Commons 3.0 Attribution: You may freely use, alter, and share this work so long as you
credit us (the original authors) in sharing and or alterations. Share-Alike: In any use or in any derived work you must
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To USE RESOURCES in a class on your own server and to record student performance to a database,
contact Jake at jensen@psych.utah.edu.
Virtual Lab, Detect Difference, and Difference to Inference require JAVA plugin).
To READ JOURNAL PUBLICATIONS about these learning resources click here.
PAGE CONTENTS
Click on "GO!" to jump down this page to the Online Learning Resource that interests you
top of pageUtah Virtual Lab: Teachers create a reality and students discover its principles GO! Detect Difference Game: Learn about Treatment Effects GO! Difference to Inference Game: Practice Logical Thinking in Science GO! Homework, Quiz & Exam Applet: Teacher-authored and computer-graded GO! Visual ANOVA: Get the big picture about Analysis of Variance GO! Power Tool: Visualize how alpha, beta, and power interact GO! Normal Probability Tool: Simplifies learning to find normal probabilities GO! OPEN Open-source Learning Managment System; freely available (GNU Public License) GO! Nonlinear Dynamic Systems: An alternative framework to the linear statistical model
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UTAH VIRTUAL LAB.
The Utah online Virtual Lab is a JAVA program run dynamically off a database.
Instructors author a statistical virtual reality simulating theories and
data in a specific research focus area by defining independent, predictor,
and dependent variables and the relations among them. Students work in
an online virtual environment to discover the principles of this simulated
reality: they go to a library, read theoretical overviews and scientific
puzzles, and then go to a lab, design a study, collect and analyze data,
and write a report. A student's design and data analysis decisions are
computer-graded and recorded in a database; the written research report
can be read by the instructor or by other students in peer groups simulating
scientific conventions.
Detect Difference is an online JAVA game simulating a simple two group study in which researchers treat the two groups differently. Using data, the player-scientists must answer the basic scientific question, "How can I tell from the data whether there is a treatment effect?" The game is supported by an online lecture on sampling theory that explains how that basic scientific question can be framed and answered in terms of samples drawn from populations. There are also online instructions for game play. Detect Difference has database connectivity so that game scores can be counted as part of course grades. No other assignments are necessary.
This JAVA Applet can be used to evaluate student performance online for any content authored by a teacher. It has Oracle database connectivity so that student scores are automatically recorded. As an example, this link takes you to menu of choices which allow you to see how this JAVA Applet works when a teacher uses it to evaluate performance in a statistics course. The authoring tool is not shown here; To USE THIS APPLET in a class, to obtain the authoring tool and to record student performance on a database, contact oakley.gordon@psych.utah.edu or jensen@psych.utah.edu. Story Problems. This Applet allows a teacher the option to write several story problems, each of which can apply to a series of questions. Immediate Feedback. Students receive two types of immediate feedback on each answer they make. 1) They immediately get "Thumbs Up" or "Thumbs Down" as to whether their answer was correct. 2) They also receive (at the teacher's option) verbal feedback about what the nature of the correct answer was and how to arrive at it. Types of Questions: This applet allows a teacher to author several types of questions. 1) Verbal Multiple Choice (student choose which one of several phrases is correct); 2) Visual Multiple Choice (student chooses which one of several images is correct); 3) Verbal Multiple Select (student chooses as many verbal phrases as are correct; 4) Visual Multiple Select (student chooses as many pictures as are correct); 5) Fill in the blank with words; 6) Fill in the blank with numbers. Two Randomization Features. Two Randomization Features are intended to allow students to re-do assignments several times without the trivial outcome that they write down the answer to each question sequence and then type in those answers next time through without even reading the questions. 1) Multiple choice questions allow one correct answer and up to three distracters. Each time the Applet is opened, it will randomize where on the list of options (a, b, c, or d) the correct answer will appear. This means that the correct answer must be chosen by reading and understanding both the question and the options. 2) Teachers can establish blocks of questions and then, within a block, randomize the order in which questions appear. [3) A third randomization feature is under development. This feature will allow numerical problems to be based on different, randomly sampled numbers each time the Applet is opened.]
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The functions listed here run best and have been tested on Firefox but also run on Safari and IE. The Visual ANOVA and Power Tool require a Macromedia Flash Plugin. If you would like information or are interested in using any of the functions in teaching, please contact: jensen@psych.utah.edu or malloy@psych.utah.edu |
Phone Contact: Jake Jensen at 801-585-6218 for information on how to mount software on your own server
and how to connect the tools to grade books on database software.