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Virtual
Lab Web Lecture & Tutorial
©Copyright 2000 Tom Malloy
Internet
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CLICK HERE.
This
is the text of the in-class lecture. You may print this text out
and use it as a textbook. Or you may read it online.
Read
Publications about the Utah Virtual Lab

Virtual
Labs is an innovative program that lets you interact with an
entire simulated reality discovering its principles using
scientific research methods. You will study online electronic entities
called Bots. Bot brains and behavior are governed by systematic
principles that you as a scientist will attempt to discover.
There will
be four Virtual Lab assignments. The first will require that
you know only basic descriptive statistics. As you learn more sophisticated
statistics, the Virtual Lab Assignments will require you to use
your more sophisticated knowledge.
The four
assignments will require you to do three research projects (chapters)
each. You will be computer graded on how well you set up your
research.
Navigate
into the Virtual Lab from Ducks in a Row, from your virtual Desk,
from the Menu, or by finding it in the King of the Cats virtual
city.
Which
Assignment?
You will
be asked to click the button indicating which Virtual La assignment
you are doing.
For this
lecture/tutorial we will be doing Assignment #1. Assignment
#1 focuses on descriptive statistics and requires a minimal amount
of statistical knowledge.
Virtual
Lab Assignment 1. Virtual Lab assignment 1 just requires you
to use basic descriptive statistics (mean, r, regression line, interaction
means). Later, when you know more statistics there will be other
Virtual Lab assignments requiring you to use other statistics. For
Virtual Lab Assignment #1, please read Bot Res Vol 4 "Explorations."
Other Volumes required more sophisticated
statistics.
Enter
the Virtual Lab
Click on
the Front door to enter the lab.
Library
Move your
mouse around the Library. Different course titles and instructors
will appear. Click on your course.
For Psychology
3000 classes, go up the stairs and click on the books on the left
side of the upper level of the library.
Books
Books will
appear. Click on one of them. Its full title will appear below the
graphic. If that's the book that has been assigned or that you're
interested in reading, click on Next.
For Assigment #1, Choose
Bot Res Vol 4 "Explorations."
Example:
Bot Research VOLUME 4: Explorations of Variables
The following
text is taken from the book titled: Bot Res Vol 4 Explorations of
Variables.
Independent
Variables. Language Active versus Passive Processing Finger
Skills Music Learning Styles Aromas Foot Massage
Dependent Variables. Development Electron Flow Puzzle Solving
Ability Brain State
Literature
Overview. Read
the following overview of research hypotheses. Then go on to do
research investigating these hypotheses as they might apply to Bots
using StatCenter's Virtual Lab. 1. Small finger muscle exercises
(stringing beads, knitting, working clay) stimulate brain growth.
2. Drinking more than 8 cups (8 ounces each ) of water per day increases
brain function by purifying blood going to the brain. Fruit juice
and carbonated beverages won't help. The brain uses more fluids
than any other organ of the body. 3. The scent of peppermint increases
"positive brain waves" involved in learning. 4. Testing different
ideas (exploration)--especially if many of the ideas prove wrong--
builds the brain more than does knowing the right answer. 5. Foot
massage (especially between the toes) nearly triples the blood flow
to the brain. 6. Classical music (in contrast to white noise and
pop music) produces brain development. 7. Learning multiple languages
produces brain development. 8. Hearing music and language changes
the structure of the brain. 9. Parts of the brain that are not used
die.
BOTS "Bot"
is short for "robot," and is used in cyberspace to refer to electronic
entities. We have simulated a cyberspace (called "StatLand") in
which some of the hypotheses (about humans in the literature overview)
apply to Bots and some of them don't. It's up to you to use do research
and find out which apply in StatLand.
When you
are done reading the literature overview in your book click "Next."
Chapters
Select
one chapter to read by clicking on its icon. The full title of the
chapter you selected will appear in the large aqua-colored bar below
chapter icons.
Each chapter
will pose you with a story problem (scientific puzzle) to solve
by doing research.
Click on
the large aqua-colored bar to read the selected chapter.
[NOTE:
You must read three chapters and do a research project on each to
complete the Virtual Lab Assignments.]
Example: The Effect
of Language on Development
As a running
example for this tutorial, we have chosen "The effect of language
on development" in Bot Research Vol 4.
Here is
the scientific puzzle in that chapter. "Ann,
a Bot researcher, is interested in studying Bot brain development
and function. You are her assistant. She hypothesizes that the number
of languages known increases brain development in Bots. She wants
you to do research to determine if Bots who have learned more languages
have more developed brains. She would like you to randomly assign
Bots to different groups who learn different numbers of languages.
Then she would like you to measure Bot brain development in each
of the groups. Report the mean development for each group. Go to
the Virtual Lab and do the research project she described. Fill
out the Virtual Lab sheet, most notably the following: A) State
the scientific hypothesis. B) Choose a type of study to do. C) Name
the IV and DV involved in your study. D) Summarize the data pattern
resulting from your research. E) Does the data pattern fit with
the scientific hypothesis? F) Make an overall conclusion which you
are willing to defend to your peers."
The chapter
gives you a scientific puzzle to solve. Read it carefully to be
sure you understand what the scientific hypothesis is, what the
variables (IV's, DV's, Criterion Variables, as appropriate) are,
and what kind of research you want to do. You might jot down informal
notes on a scratch paper. You can always come back from the lab
and reread the chapter if you need to review the details.
To provide
some structure for you this chapter uses Parts A through G to direct
your attention to several things you will need to know when you
write a research report at the end of your research.
When you
are done reading the chapter, click "OK" to return to
the list of chapters. You may then choose to read another chapter
or to go to the lab. To go to the lab, just click on "To the
Lab."
MATCHING
THE SCIENTIFIC QUESTION
TO
THE APPROPRIATE KIND OF RESEARCH
Different
scientific questions lead to different different research strategies.
For example, in the Correlation web lecture we discussed how causal
scientific hypotheses are best investigated through true experiments
as opposed to correlational studies. when you read a scientific
puzzle in Virtual Lab you must demonstrate your ability to choose
the appropriate set of research tools. You do this by going to the
lab that has the right tools.
Virtual
Labs Floor Plan
You must
now make an important choice: What kind of research should you do?
This choice will be graded for correctness by the computer.
There are
four different labs for doing different kinds of research. At the
time we are introducing Virtual Labs into the course, you only know
how to use two of the four labs. We have pasted warning tape over
the other two labs.
Review.
Be sure to review the distinction between experimental and correlational
research at the end of the correlation web lecture. Information
in that part of the lecture will allow you to read a Chapter and
decide whether you should go to an experimental research lab or
a correlational research lab. The Virtual Lab Chapter will not tell
you what kind of research to do. Part of the point of Virtual Labs
is that you must take a scientific puzzle and decide on your own
how to research it.
Experimental
Research One IV. One of the labs allowsyou to investigate the
effect of one IV on a DV. At the time we introduce Virtual
Labs, this is one of the labs you should be able to use.
Experimental
Research Two IV's. A second lab allows you to investigate the
effect of two IV's on a DV. You have learned about this in
the interaction lecture. You will learn more about this kind of
research toward the end of the course when we learn about a topic
called "Two way analysis of variance."
Click here for a detailed
example of using Two IV lab
Correlational
Research. Another lab is for doing correlational studies with
measurement data Like height, weight, IQ, etc.).
Categorical
Variables and Frequency Data. The last lab is for doing research
with categorical variables and frequency data. You will learn about
this kind of research when we study a topic known as "Chi-square."
When you
first use Virtual Labs you will have to decide from reading the
chapter whether to do correlational research or experimental research
(one IV) or experimental research (two IV's).
Based on
your understanding of the Correlation and the Interaction chapters,
you have to choose the correct lab to do your research in. Click
on the lab you chose. (A yellow dot will appear indicating you are
about to enter that lab.) Click "Next" to go to that lab
Causal
Example. How do you decide which lab to go to? Our running example
is the "Effect of Language on Development." The title
already hints at experimental research, since the word "effect"
is part of cause-effect thinking. The crucial information for your
decision is typically found in the statement of the scientific hypothesis.
In our example the crucial sentence is "She hypothesizes that
the number of languages known increases brain development in Bots."
The way her hypothesis is worded, it is apparent that she thinks
that language has a causal effect on brain development. As you learned
at the end of Correlation Lecture, you CANNOT infer causation from
correlation--you have to do experimental research to hope to convince
your peers that an IV causes changes in a DV.
Causal Scientific
Hypotheses require experimental research. So to evaluate causal
hypotheses you have to go to an experimental lab. Other clues to
look for (besides the kind of words used in the title of the chapter
and the scientific hypothesis) include terms like IV. Independent
Variables go with experimental research.
Correlational
Example. As a contrast, let's find a chapter that requires correlational
research. Here is some of the text from the chapter titled Predicting
Development from Puzzle Solving. "Frank, a Bot researcher,
at Bot Research Labs (BRL) on the campus of Cyber State University
(CSU) is interested in whether Bot brain development can be predicted
from several other variables (Electron flow to Bot brains, Bot problem
solving performance, and Bot brain state). You are his assistant.
He would like you to describe any linear relationship which predicts
Bot brain development from Problem Solving. He also wants you to
indicate if you think there is a positive, negative or no relationship
between Bot brain development and the predictor variable. In this
early exploratory research he is not concerned about causation;
he just wants to determine which variables are related to Bot brain
development and the direction of the relationship."
Notice that
Frank is really interested in finding variables that are RELATED
to each other. A correlational study is a fine way to discover relationship.
It is also a fine way of finding a regression line for predicting
one variable from another. So for this Chapter you would go to the
Correlational Research lab.
Back
to running example. But our running example is the "Effect
of Language on Development." If you study that chapter, you
should conclude that the hypothesis is causal, that the IV
is "Number of Languages" and that the DV is "Brain
Development." So we will go to the Experimental Lab (one IV).
On the graphic (way back, up above), notice that we have clicked
on "One IV lab Experimental data" and that a yellow dot
has appeared outside the lab door on the Virtual Lab floor plan.
Click "Next."
Experimental
Lab for ONE IV
On the lab
table are the research tools available in this lab.
Intervener
1000. This tool allows you to choose which of four IV's to investigate.
For each IV you can choose to investigate up to six levels (groups
or conditions).
DV Selector.
This tool allows you to choose which of four DV's to measure. It
also allows you to set how many Bots that you measure from n = 2
to n = 20.
Clipboard.
The clip board has two functions. 1) It represents your experimental
design graphically. It indicates the IV and DV you have selected.
It shows the Bots all lined up in the groups you have created, ready
to be measured. 2) When you measure the Bots, the clipboard also
shows you the data.
Click
on the "Intervener 1000" Tool.
Intervener
1000: Research Design
This
tool allows you to choose an independent variable (by pressing the
buttons) as well the levels of the IV (by flipping the switches).
Choosing an IV
and its levels creates several groups of Bots, each treated with
one of the levels of the IV.
IV: #
of Languages. The graphic on the right shows that the "#
Languages" button has been pressed. (The top button has turned
from grey to white and the "# Languages" text has changed
from black to blue). Also, six switches have appeared. Each switch
controls one level of the IV. In this example, the levels of the
IV are the various numbers of languages you have taught the Bots.
The number of languages ranges from 1 to 6. Play with flipping the
switches up (on) and down (off). In the graphic three switches are
turned on (flipped up) and three switches are left off (flipped
down). This means you're planning to have three groups of Bots.
One group will know only one language, another will know three languages,
and the third group will know five languages.
Clipboard.
At the bottom of the clipboard are three buttons. Press the one
that says "Res Design." When you do that the clipboard
will show you the three groups of Bots you've created. Above each
group is the number of languages that group will learn (one, three,
or five).
Scientific
Puzzle. The "Effects of Language on Development" chapter
said, "She
wants you to do research to determine if Bots who have learned more
languages have more developed brains. She would like you to randomly
assign Bots to different groups who learn different numbers of languages.
Then she would like you to measure Bot brain development in each
of the groups." So notice that the IV is # of Languages."
Also notice that she said nothing specific about how many groups
to create, or how many languages to use. So you are free to use
your judgment about how many levels of language (groups) to investigate.
Review.
First you choose which lab to go to, based on the type of research
required. In this example, assuming you have chosen to do an experimental
study, you must choose the IV and its levels correctly. Some chapters
will be very specific about which levels of the IV to use. Others,
like the present example, leave the levels up to you. You will have
to use your understanding of this class and apply that understanding
to the scientific puzzle proposed in the chapter you have selected.
Each experimental chapter requires you to research a particular
IV and its levels.
For later.
The Intervener 1000 will also allow you to select whether you be
running a study with independent means or correlated means (switch
at bottom left of blue panel). But this switch should be left to
independent means until later in the class when you learn about
the t-tests and F-tests that require the use of dependent or correlated
means.
Six
levels of Language
The graphic
on the left shows that we have selected all the levels from one
to six languages. Each level indicates the number of languages known
by that group of Bots. The experimental design on the graphic has
changed to reflect this.
As we continue
the running example, we will use a research design with six levels
of language.
Counter
Example: Wrong IV
The graphic
on the left shows a case in which the wrong IV has been chosen for
the Chapter "Effects of Language on Development." Music
has been chosen as the IV instead of Number of Languages. You can
see that six levels of Music have been selected. Music is an interesting
variable, and the levels of music look intriguing, but Music was
not the IV asked for in this chapter.
Grading.
The computer knows which chapter you have selected and it knows
which IV is correct for that chapter. So it will grade you on your
choice of IV.
Click
on Close at the bottom of the (blue) Intervener 1000 panel
(left).
Click
on the DV tool on the desk.
DV
& Research Design
DV Tool.
You'll want to measure some aspect of the Bots in your study. The
DV tool allows you to select which of several dependent variables
to use when you measure the Bots. The DV Tool also allows you to
select how many Bots are in each group of your study. If you have
independent groups, then each group can have a different number
of Bots. [For later: If you have correlated measurements, then the
number of measurements in group must be the same in each column
of numbers.]
DV: Brain
Development. The current graphic shows that we have selected
"Brain Development" (shown in blue text at the top of
the DV tool) as our DV. You choose your DV by clicking on the knob.
Clicking on the knob turns the knob.
Number
of participants per group (n). After you select your DV, you
can select the number of Bots who participate in each group of your
research design. Notice on the graphic that we have chosen n = 15
for the group of Bots who learn three languages. All other groups
have been left to n = 10 which is the default n. Each time you change
n in any group you have to push the "Res Design" button
to see the Bots again. There is no correct number of Bots for any
puzzle. The data tend to be less stable with fewer Bots and more
stable with more Bots.
Counter
Example: Wrong DV
The current
graphic (left) shows a case where Brain State has been chosen as
the DV. (It also shows that Music has been chosen as the IV.)
Brain State
is only "wrong" in the sense that it was not the DV asked
for in the "Effects of Language on Development" chapter.
Grading.
The computer keeps track of which chapter you selected and will
grade your choice of DV.
When you
have chosen the correct research design for the "Effects of
Language on Development" chapter, click on the "Measure
Bots" button.
Results
on Clipboard
IV &
DV. Notice
on the (white) clipboard at the top the IV is listed as "#
Languages." Notice also that the DV is listed as Brain Development.
These are the IV and DV which are asked for in the "Effects
of Language on Development" chapter.
Levels
of IV (Groups). Notice that we have set up six groups. At the
top of each group is the number of languages that that group learned.
Data.
All of the Bots which were displayed in the research design have
now been measured; there is a number for each of them. Notice that
for the group that has learned three languages there are more data
points. That, of course, is because we put more Bots in that group.
Mean
and Standard Deviation. At the bottom, below each group, is
the mean and standard deviation for all the groups.
Pop up
graph. A small window pops up showing a graph of the means for
each group in the research design. The height of each colored bar
corresponds to the mean of each group. The small thin black line
(which looks like a T) at the top of the colored bar shows the size
of the standard deviation for that group.
Simulated
Data. You will get different data every time
you press the "Measure Bots" button. Your data
will also be different than any other students. And your data will
be different from that shown on the graphic above. This is like
real research in that the data come out a little different each
time the research is replicated.
The data
are simulated by sampling from Normal Probability Distributions
like we did with the Double Sample Tool or in the Detect Difference
Game. In those tools, there were only two normal distributions.
In Virtual Lab there is one normal distribution for each group you
create. So the number of distributions is equal to the number of
groups you created. That is, the data for each group comes from
a different normal distribution. Remember how Double Sample looked;
there were two probability distributions. Now there are as many
normal distributions as there are groups.
Virtual
Lab is like the Detect Difference Game in that you don't see the
normal populations, just the data. It's different than the Detect
Difference Game in that you will never see the populations. You
are like a scientist; you see only the data and you have to decide
what the results mean.
Counter
Example: Wrong Results
The graphic
to the right shows results for a design where the IV is Music and
the DV is Brain State. It's not really "wrong." It's just
not the design and results that were requested by the "Effects
of Language on Development" chapter.
The point
is, Virtual Labs lets you create a very large number of research
designs. You are free to do whatever research you want. But for
the purposes of grading, the computer has a very specific research
project in mind for each chapter in each book.
We suggest
you play around and explore doing all kinds of research. Then when
you are ready, conduct a research project for a grade.
Example
for the Correlational Research Lab
Bot
Res Vol 4, "Predicting Development from Prob Solving"

Some chapters,
of course, simply ask you to find relationships among variables
or to predict one variable from another. In either case you will
want to choose the Correlational Lab on the Virtual Lab floor plan.
Notice that on the graphic the "You are Here" yellow dot
is now about to enter the Correlational Lab for Measurement Data.
Click "Next."
If you choose
the correlational lab, then things will work a little differently
than they did in the experimental lab. We will just briefly go over
some of the obvious differences here. But we will not go into a
great deal of detail because most everything works the same in both
labs. For the example below, in Bot Research Vol 4 I chose the "Predicting
Development from Puzzle Solving" chapter. This chapter asks
you to find a regression equation for predicting Brain Development
from Problem Solving ability.
Text
of Chapter. "Frank, a Bot researcher, at Bot Research
Labs (BRL) on the campus of Cyber State University (CSU) is interested
in whether Bot brain development can be predicted from several other
variables (Electron flow to Bot brains, Bot problem solving performance,
and Bot brain state). You are his assistant. He would like you
to describe any linear relationship which predicts Bot brain development
from Problem Solving. He also wants you to indicate if you think
there is a positive, negative or no relationship between Bot brain
development and the predictor variable. In this early exploratory
research he is not concerned about causation; he just wants to determine
which variables are related to Bot brain development and the direction
of the relationship. Nor is he concerned about issues of statistical
conclusion validity (significance) at this stage." Notice
that this chapter asks you to find a regression equation with Problem
Solving Ability as a predictor (X) and Brain Development as a DV
(Y).
Correlational
Lab. In correlational
labs there are only 2 tools, the Correlator 500 and a Clipboard.
They work in a similar way to the tools in the experimental labs.
The Correlator 500 allows you to select two DV's or, if you choose
to do a regression analysis, a predictor variable and criterion
(dependent) variable.
Selecting
DV's and getting Results.
The Correlator
500 Tool allows you to select a predictor variable (top knob)
and a dependent variable (bottom knob). It also allows to select
the number of Bots. The Bots will each be measured twice.
Regression
Studies. If are doing a regression study, use the top knob as
your predictor variable (X) and then use the data to calculate a
regression line.
Simple
Correlational Studies. If you are just finding a correlation
between two variables, don't worry about the label "predictor"
on the top knob. Just use the two knobs to select your two variables.
Then use the data to calculate a correlation coefficient.
The results
in a correlational study look a little different than those in an
experimental study. There are only two columns of numbers because
you have just one group of Bots, each measured twice. (Review the
correlation web lecture for a definition of a simple correlational
study.) Each column of numbers has a Mean (M) and Standard Deviation
(S).
Pop up
window. The pop up window shows a scatterplot of the two DV's
(or one Predictor and one Criterion).
Further
Data Analysis. If you want to calculate r or the regression
equation, you can (1) do that by hand which is a bother. Or
(2) you can use "StatTool Tool".
StatTool
Instructions
for using StatTool are not part of this lecture. But we will
briefly go over the main steps here because it is simple to use.
Let us continue
with the Regression Research Example (Predicting Development from
Problem Solving). To get started press "Close" at the
bottom of the (white) clipboard. You will something like the current
graphic.
Below the
table, on the bottom and in the center, is a grey button labeled
"StatTool." It is circled in red in the graphic. Press
it. Your data are automatically imported into StatTool which will
do any number of statistical analyses upon request.
StatTool's
front page will pop up. (StatTool is also sometimes called Analysis
Tool.) StatTool is part of a set of online resources called StatCenter.
If you scroll
down this front page, you will find a "cheat-sheet," quick
summary of instructions in case you are using StatTool when your
not in this lecture. The quick summary is printable.
Press "Analyze
Data."
Raw
Data Window
Two windows
pop up. The Raw Data window is pale yellow and has the exact same
data in it that you measured on your Bots. [The other window is
white and has nothing in it. It is the Statistical Results window
and we will talk about it below.]
Menus.
Along the top of the Raw Data window are a series of drop down menus.
[The "File" menu is mostly used to import data from the
Practice Homeworks so you can have all the answers to those problems.
The other
menus are for statistical analysis and graphing. The "Des Stat"
menu allows you to get measures of Central Tendency and Variability.
The "Cor Stat" menu allows you calculate r and
the regression equation. The other menus will become relevant
later in this course, but they allow you to calculate various t,
chi-square, and F tests. There is also a graphing menu.
For our
example, the graphic above shows that the Cor Stat menu has been
selected and that it has two choices--correlation and regression.
The regression choice has been highlighted in dark blue.
Click
"Regression" on the Cor Stat menu.
Statistical
Results
The current
graphic shows a close up of a part of the Statistical Results window
and the Raw Data window.
You can
see that the predictor (X) is Puzzle Solving Ability and the DV
(Y) is Brain Development. The prediction equation is Y'=0.7668X-14.2839.
If you want r, then go back to the Cor Stat menu and select "Correlation."
Immediately the result for r will appear in the Statistical Results
window.
Using StatTool
is a lot easier option than hand calculation for getting complicated
statistical results. You can use it for all types of research designs.
Back
to "Effect of Language on Development"
Now let's
return to our running example "Effect of language on development.
We had selected our IV to be Number of Languages and our DV to be
Brain Development. We had created a research design, selected n
for each group and measured the Bots.
Results
We've got
our results. What do we do next? In this case we don't need to use
StatTool because we are only doing exploratory research and all
we need are the means and standard deviations, which are available
on the clipboard.
We also
have a nice graph of the data pattern in the pop up window.
Now we have
to write a research report and make a set of scientific conclusions.
Click "Close"
on the bottom left of the (white) clipboard. You can also close
the DV Tool if you want. This will return your full view of the
Experimental Lab.
Click
"Conclusion"
At the bottom
right of the Experimental Lab is a grey button labeled "Conclusion."
Click it.
Conclusion
Applet
Fill
in the Page 1 of the Conclusion Form. A
simple program (applet) will pop up giving you a form to fill out.
What you enter on this form will go to the database and will affect
your grade. A little lantern symbol will appear next to the part
of the form you should be fillig out. When you compete one part
of the form, the lantern jumps down to the next part of the form.
Basic
Information. On the upper left of the form (in yellow box on
the graphic) will be your login name (e.g., Jake), and the virtual
lab assignment number you are working on. The database enters all
this automatically, so you don't have to.
1) Select
your course section and/or lab. In the blue box on the graphic,
you can see that there is a drop down menu that lets you select
your Lab TA or instructor. Please make this selection so that your
record shows the correct instructor or TA.
The Lantern
starts out next to this drop-down menu. When you complete step 1,
the Lantern wii move down to step 2.
2) Which
Chapter and Puzzle?
Where to score the research you just completed? For each virtual
lab assignment (one,two,three, or four) you are required to read
three chapters and each chapter asks you to sovle a scientific puzzle
by doing research. Now that you have chosen a chapter and nvestigated
a puzzle by colecting data, you must chose which of the three required
chapters you wish to make a conclusion about.
Notice that
the form has three check boxes, one for each of the three chapters/puzzles
you are required to do. The illustration(in red box) shows the form
with the top box checked but before any conclusions have been submited.
Check any of the boxes (it doesn't matter which one).
[ WARNING:
You will not see the score for the chapter you are working on when
you check the box next to the first, second or third chapter. The
score will not appear until you fill out this form completely and
have pressed the "Submit Score and Get Printable Worksheet"
button. Your work for the research project you are working on is
not submitted until you press this button.]
Let's look
at how theform will look after an exmple student, Jake, has already
submitted all three chapter/puzzles for Assignment 1.
Step
2 AGAIN: Which Chapter/Puzzle? For each Virtual
Lab assignment you are required to do a research project based on
three DIFFERENT chapters. You are free to choose among
many chapters for research projects; but you must research the puzzles
in three different ones.
In the exmple
ilustrated here, the database shows the score Jake already has earned
for the first, second and third chapters he chose. Notice that Jake
got only 75% on the chapter at the top of the list (Effect of Language
on Development). If a score is lower than you like you can submit
another one right over the top of it. You can do the same chapter/puzzle
over again, OR you can do a different chapter. So you can keep doing
research until you get all three scores as high as you like.
NO, NO.
The only thing you are not allowed to do is submit the same
chapter more than once on the list. You cannot use the same project
to count for more than one grade.
For example,
Jake could submit the Effect of Language on Development again to
see if he can get 100%. Or he can choose a dfferent chapter and
submit it in the top place in the list right over the Effect of
Language on Development.
Now click
next at the bottom right corner of the page. The Next button
will not work unless you have done steps 1) and 2) above. The Next
button is enabled when the little lantern moves down next to it
(as it is in the illustration).
Page 2 of the Conclusion Form. The Lantern will guide you through
steps on the final page of the Conclusion Form.
Type
the scientific hypothesis. On the illustration, circled in blue,
is where you should type in the scientific hypothesis. Remember,
the scientific hypothesis is important in deciding what kind of
research is appropriate.
[Note: The text of the scientific hypothesis does not wrap; it won't
hurt anything if you type one long line. Or you can put in carriage
returns as you come to the end of the text box. "Wrap-able"
text requires a function that currently is making all but the newest
computers throw an error. So we have skipped the convenience of
wrapping text to ensure universal access to Virtual Lab.]
Chose
type of Research. On the grafic, circled in red, is a pull-down
menu that allows you to select to select the type of research you
just did. The choices are Correlation, Regression, Experimental
one IV, Experimental two IV's, and Frequency data.
Select
the Appropriate Variables. In the green and purple boxes in
the illustration are the locations of pull-down menus are that allow
you to select the variables you just investigated.
Select
Statistics.
In the black box is where you choose from a pull-down menu the kind
of statistic which is appropriate for your research. This
is an important learning feature. One of the most frequently asked
questions asked me over 30 years of teaching statistics has been
about how to learn when to use which statistic. Not how to calculate
them, but how to learn to use them in the right way. Virtual Lab
gives you a completely open ended context for practicing this important
skill.
So choose
from the drop down menu which statistical analysis you did. For
Virtual Lab Assignment 1, you only have to choose between the mean,
correlation, regression interaction means.
Grading.
Your grade will be based on choosing the correct type of research,
the correct variables, and the correct statistical analyses.
Submit
Conclusion. In the teal box is the button which allows you to
submit your conclusions after you have filled in all the other boxes.
Printable
Research Report
When you
submit a conclusion you automatically get a printable HTML page
that acts as a guide line for a reseach report.
You can
print the HTML research report by clicking "Print" at the top of
your web browser. This research report includes the text of the
the chapter, as well as the answers you entered (which have been
computer graded). It also includes spaces to summarize the data
and make scientific conclusions. Print and completely fill out these
research reports. As you continue through the course and do several
Virtual Lab assignments, you will find these research records to
be invaluable study aids. Some instructors may require you to turn
them in or discuss them with other students. [Summer 2000: You will
not be required to turn in the research reports.] Keep a copy of
all your research reports.
Top
section of research report
Researcher
Identification. The person who carried out the research project
is identified in the top left corner of the research report. This
includes your name (in the graphic, "Bilbo") and your
course number and section.
Project
Identification. You will also see the title of the book you
chose, the name of the chapter you chose and the text of the chapter.
This information clearly identifies the name and nature of the research
project.
Scientific
Hypothesis. Below the chapter text you will see your version
of the scientific hypothesis.
Computer
Graded Answers. Below your hypothesis, you will find an output
of your answers, including the study type, the variables, and the
statistics you used.
Middle
section of research report
The middle
section provides spaces for you to record your basic findings.
Record
the Descriptive Statistics. It is crucial for any scientist
to have a clear record of her/his findings. You can later refer
to these findings as you converse with other scientists and think
about other studies that you do. This section should include whatever
summary statistics are appropriate to your study (M, S, r, regression
line, etc.)
Sketch
a graph of the results. It is invaluable to think about your
data visually as well as symbolically. Draw a little informal scatterplot,
regression line, or graph of the group means in the space provided.
In our running example, "Effect of Language on Development,"
a sketch of the group means similar to the one that appeared in
the pop up window when you measured the Bots would suffice. This
is not meant to be busy work, so don't worry about draftsmanship.
Just sketch a graph which allows you to "see" the data
pattern.
Be sure
to label the vertical and horizontal axes on your graph (the pop
up window does not do that). The vertical axis is Brain Development.
The horizontal axis is number of languages starting at one on the
left and going up to six on the right.
Does
the data pattern fit the scientific hypothesis? Now that you
have the results of the study clearly in mind, ask yourself a simple,
common sense question. How do the scientific hypothesis and the
data fit with each other? For example, does the scientific hypothesis
predict the data? Does the data contradict the scientific hypothesis?
Do the data and the scientific hypothesis appear unrelated?
In the running
example, the scientific hypothesis is something like "Learning
more languages increases brain development in Bots." Look at
the graph above. It is apparent that as you move from one language
(left side of the horizontal axis) to six languages, brain development
increases. This is what the hypothesis predicted.
Statistical
Significance. There is a horizontal line across the research
report. The questions below this line are for later in the course.
The questions have to do with what is called "statistical significance."
When you
do the first Virtual Lab assignment, you don't have to worry about
filling in the answers to these questions below the line. Later,
when you learn about t-tests, chi-square tests and F-tests, these
questions will be important.
Bottom
section of research report
Summarize
your Scientific Conclusion. Whether you skip the questions about
statistical significance or are advanced enough to answer them,
you should jot down an overall scientific conclusion that you think
can be made from your research. In our example, we might conclude
that learning languages increases the brain development of Bots.
Percent
Correct. At very bottom of the research report, you get feedback
about your grade. There are four computer graded components: Type
of Research, two variables, and statistical analysis. You can earn
25% for each.
No Explicit
Feedback. Other than your percent correct, you are not given
feedback about what the type of research, variables, and statistics
were "correct." That is because we want this to be a discovery
process. Scientists aren't told what the "right" answer
is. They just do their research and make their conclusions. They
eventually get the opinions of other scientists, but there is no
computer to say what the correct answer is. We, of course, are working
in a "simulated" reality, so there is a "correct"
answer (in the opinion of your instructor, anyway).
You can
go back to the lab, and re-do your research, sharpening your ideas
and your ability to design the research to correspond to what was
asked for in the chapter. You can do your research as many times
as it takes to get 100%. That is, you can discover the principles
of doing good research.
Depending
on the nature of the class you are taking (classroom, online) and
your instructor preferences, you may or may not be asked to hand
in your completed research report.
Now
go back, read another chapter, and solve another puzzle.
You must complete three research
assignments for each Virtual Lab Assignment.
Two
IV Lab
Study
Interactions between two Independent Variables
Example:
Music and Learning Style
Select the
book titled Two IV's. In that book select the chapter
(or puzzle) called "Music and Learning Style."
Ann, a Bot
researcher, is interested in studying the flow of electrons to Bot
Brains.
LEARNING
STYLE. Based on exploratory pilot results she hypothesizes that
a Bot's Learning Style will permanently affect the flow of electrons
to Bot brains. She thinks in particular that always memorizing answers
will decrease electron flow to the brain. She thinks that using
complex formulas will slightly increase electron flow. Engaging
in Trial and Error learning will increase electron flow even more.
And, finally, she thinks that engaging is Discovery processes (like
Virtual Lab) will increase electron flow even more than trial and
error.
MUSIC. She
also hypothesizes that how Bots process music over a long period
of time will affect the flow of electrons to their brains. Simply
Listening to music won't affect flow one way or the other. But actively
processing music by dancing and playing an instrument will both
increase electron flow. She is not sure which, dancing or playing,
will increase flow more.
MUSIC by
LEARNING STYLE INTERACTION. More important, she hypothesizes that
Music and Learning Style INTERACT to affect electron flow to Bot
brains. She thinks that the the interaction is complex and wants
you to research only a small part of it.
She thinks
that the effect of IV1, Learning Style (Memorizer versus Discoverer),
on the DV, electron flow, will depend on IV2, Level of Musical Skill.
If a Bot only listens to music then a Discovery Learning style will
reduce the electron flow to the brain. But if a Bot plays music
then a discovery learning style greatly increases electron flow
to the brain.
IN SHORT:
If Bots Play Music, then electron flow should be higher for Discoverers
than for Memorizers. But if Bots only Listen to Music then electron
flow should be higher for Memorizers than for Discoverers.
She wants
you to do research to determine if the interaction she has described
shows up in the data. Specifically she wants you to run a study
in which Bots either Play music or Listen to music and have either
a Memorize or a Discovery learning style.
This should
give you a study with four groups.
One group Listens to music and uses a Memorize learning strategy.
A second group Listens to music and has a Discovery learning strategy.
A third group Plays music and uses a Memorize learning strategy.
A fourth group Plays music and uses a Discovery learning strategy.
She predicts
an interaction in which those Bots who Play have lower flow than
Listeners if they are Memorizers but those Bots who Play have higher
flow than Listeners if they are Discovers.
Go to the
Virtual Lab and do the research project she described. Collect date,
make up a table of means, and make a graph of the results. She only
needs the group means that show the interactions. Then fill out
a research conclusion report. (Just choose "Interaction Means (2
IV's)" as your data analysis).
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Dependent
Variables
Bot
Brain Development
Brain State
Problem Solving Ability
Electron Flow to the Brain
Independent Variables
NUMBER
OF FINGER SKILLS
Levels:
No finger skills; 1 skill; 2 skills; 3 skills; 4 skills; 5
skills.
LEARNING
STYLE OF BOT
Levels: Memorize; Use formula; Trial & Error; Discovery; Strategy;
Control.
MUSICAL
EXPERIENCE OF BOT
Levels: No
musical experience; Only Listen to music; Dance while listening
to music; Play musical instrument.
COLOR
OF A BOT Levels:
Green; Purple; Blue; Yellow; Red.
|
After you have read and digested the research puzzle, GO TO
THE TWO IV LAB.
The Laboratory
Tools
3 Tools
Notice that as in the One IV lab, there are 3 tools, a tool
to select the DV, a tool to select IV's and a clip board to show
you the design and data. In this case, the IV tool allows you to
simultaneously select 2 independent variables.
The IV
Tool and the Research Design Clipboard
IV's:
The figure below shows on the left the IV tool open. Notice that
"Musical Skills" (IV1) is selected as one of the two IV's.
Levels of Musical Skills that have been selected are "Listen"
and "Play." The other IV that has been selected is "Learning
Style" (IV2). The levels of Learning Style that have been selected
are "Memorize" and "Discover." These selections
fit with the research puzzle described above.
Clipboard:
On the right of the figure below is the clipboard showing the research
design. For example, across the top is shown IV2 with its levels
and down the side is IV2 with its selected levels. The four blue
squares represent the four groups formed by combining the two levels
of IV1 and two levels of IV2. Notice that each group (blue square)
has the mean of that group printed on it. If you click on a blue
square you will see the raw scores that produced that group mean.

StatTool
Table of Means and 2 way ANOVA Summary Table
If you click
on "Analyze Data" your data will imported into StatTool
where you can analyze it. The figure shows a table of means generated
for the current research project. It also shows the results of a
2-way ANOVA.
StatTool
Graphs
StatTool also lets you graph the results of your experiment.
The figure shows the data for the current example graphed with Learning
Style on the horizontal axis and Musical Skills as two lines on
the graph.
You can
choose to put either IV on the Horizontal Axis
This graphic shows that you can put Musical Skills on the horizontal
axis and put Learning Style as two lines in the graph. Which way
you choose to graph the data depends on what point you are trying
to comunicate and what looks best to you.
Now
go back, read another chapter, and solve another puzzle.
You must complete three research
assignments for each Virtual Lab Assignment.
Top
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