|
Difference
to Inference:
A
Game
for
learning to think logically
about Theoretical Inferences
©Copyright, 2000 Tom Malloy
This is the text of the
in-class lecture explaining the Difference to Inference Game. You
may print this text out and use it as a textbook. Or you may read
it online.
To
PRINT this web page: Click on the "Print" button at the
top of your browser.
Red
Green. More than other web lecture this lecture depends on color,
specifically the difference between red and green. For other fans
of PBS's Red Green show you can note that we chose red and green
as the contrasting colors in these tools and games partly because
of the show; we also choose red and green because red and green
(think about traffic lights) are very distinct. But in black and
white printings, red and green are sometimes hard to distinguish.
It is still worthwhile to print this lecture, even if only in black
and white, but you may have to refer to the online text and graphics
at times while you read the black and white print out. If you have
a color printer and can afford the ink, this lecture may be worth
printing in color. It is between 18 and 22 pages of printed text.
Integrated
Whole
The current graphic (left)
emphasizes that the Normal Sample Tool, Double Sample Tool, Detect
Difference Game and Difference to Inference Game are all carefully
integrated to give you a holistic experience of statistical theory
starting from probability distributions and finishing with making
high level inferences about competing theories.
Review
Normal Sample Tool.
The take-home message from your experience with Normal Sample Tool
is that common statistical models assume that collecting research
data is like sampling from a normal probability distribution.
Double Sample Tool.
The take-home message from your experience with the Double Sample
Tool is that, if you have a study with two groups, the data you
get in the two groups is like sampling from two (possibly different)
normal distributions. Let's examine this take-home message in more
detail using an example.
Double Sample--Fertilizer
Example. Imagine a study in which you want to evaluate whether
a fertilizer actually increases the crop productivity of a plot
of ground. You have several plots of ground. You randomly select
half of them to fertilize; the other half you leave unfertilized
as a control. At the end of the growing season you measure the yield
for each group of plots (fertilized plots versus unfertilized plots).
So you have two groups of scores, the fertilizer group and the control
group. Does the fertilizer have an effect? If it has an effect,
what's its size? Is it big or small?
In our statistical model,
let's say that the crop yields for the fertilized plots are sampled
from the red normal distribution in the Double Sample Tool. Similarly,
let's suppose that the crop yields for the unfertilized plots are
sampled from the green normal distribution. Let's also suppose,
as is normally the case, that the sigma's for the two distributions
are equal. (This is known as the Homogeneity of Variance Assumption).
Identical
Normal Distributions. In the Double Sample Tool you can set
the two normal distributions (red and green) to be identical--in
which case there is really only one normal distribution.
Consequently, the two groups of scores are two samples from the
same distribution.
Notice in the graphic
that the red and green normal distributions have been set to have
the same mu and same sigma. So the graphic shows the
two distributions completely overlapping, i.e., they are the same
distribution.
No Effect. Suppose
the fertilizer has no effect on crop yield, suppose it is completely
worthless. Then, of course, having the red and green distributions
be identical is a good model. The crop yield data for fertilized
and unfertilized plots is sampled from the same distribution.
Effect Size. In
the statistical model, the size of the fertilizer's effect is calculated
by subtracting the mu's of the two distributions. In this case the
effect size = 145 - 145 = 0. An effect size of 0 is, of course,
logically equivalent to the fertilizer having no effect.
Two
Normal Distributions--moderately far apart. In the Double Sample
Tool the two normal distributions may be different (i.e., have different
mu's, different sigma's, or both). Since we are assuming the the
two sigma's are the same, then the only way left for the the distributions
to be different is in their mu's.
Moderate Effect.
Suppose the fertilizer has a moderate effect on crop yield. Then,
of course, having the red distribution with a higher mu (average
crop yield) than the green distribution is a good model. Notice
in the graphic that the green mu has been set to 120 while the red
mu has been set to 150. (The sigma's are both set to 21.) Now we
can clearly see two distributions. When
the two distributions are different, then the data in the fertilized
and unfertilized groups comes from two different distributions.
Effect Size. The
distance between two distributions is called "effect size"
in statistical jargon. In the case where we had a moderate effect
size of the fertilizer, the effect size = 150 - 120 = 30. This is
a pretty good effect size (it is larger than one sigma which equals
21).
Two
Normal Distributions--very far apart. In the Double Sample Tool
the two normal distributions may be set to be a long way apart (i.e.,
have very different mu's).
Large Effect.
Suppose the fertilizer has a very large effect on crop yield. Then,
of course, having the red distribution with a much higher mu than
the green distribution is a good model. Notice in the graphic that
the green mu has been set to 100 while the red mu has been set to
180. When the two
distributions are very different, then the data in the fertilized
and unfertilized groups come from two very different distributions.
Effect Size. In
this graphical example the effect size = 180 - 100 = 80. This is
a large effect size (it is almost four sigma's).
Sample Data. Scientists,
of course, don't see the normal distributions--those are only models.
Scientists collect data. Below are three different data sets. One
of them was sampled from a model in which there was no effect of
fertilizer (the red and green distribution are identical). One is
sampled from a model where there was a moderate effect of fertilizer.
The third was sampled from a model where there as was a large effect
of fertilizer. Put yourself in the shoes of scientists and discern
which is which. [You haven't learned about t-tests yet, but it doesn't
hurt to look at the t values shown below as you puzzle out the answer
to the scientific question.]
Detect
Difference Game. When you played Detect Difference, it built
on your experience with the Double Sample Tool.
One
or Two Distributions?
In the Detect
Difference Game a screen kept you from seeing the distributions.
You had to look at the data in the two groups and decide whether
they came from one or two normal distributions. The example graphic
was taken from and "Easy" level of the game where the
treatment effect was large.
Feedback
After you
made your guess in the Detect Difference Game, the screen was removed
and you saw the statistical model. That is, you saw whether the
two groups of data came from one distribution or from two distributions.
Difference
to Inference Game
The
General Idea
Do
NOT open the Difference to Inference Game itself yet.
The graphics in the next section do not correspond to the game.
As we said
at the beginning of this lecture, the graphic below shows the progression
of ideas across tools and games. We are now going to work with a
game that integrates all these ideas and combines them with inductive,
deductive and inferential logic. And, some people, at least, think
it's fun.
7
by 7 Grid behind a screen
The bottom
image on the current graphic (left) shows a grey screen about to
cover up a grid with 49 cells (7 x 7).
Each cell
on the grid contains either a red distribution or a green distribution.
You won't
ever see these distributions; but you will be able to collect data
from any pair of cells. Based on the data you collect, you must
decide (by inductive logic) whether two hidden distributions are
the same (both red, both green) or different (one red, the other
green).
[Note:
For the following discussion, if you are looking at a black and
white printout, the red distributions are darker and the green distributions
are paler. While this lecture is worth printing out, even if only
in black and white, you may want to refer to the full color online
version as you read your printout.]
The
Main idea: Which pattern?
In the Difference
to Inference game, there will be a 7 by 7 grid that has 49 cells.
Each cell has a normal distribution which can generate data. Some
of these cells have red distributions; others have green distributions.
The current graphic is misleading in that you will never see
the distributions; they will remain hidden. You will only
see the data that comes from a particular cell.
A Pattern.
The red distributions will form a coherent pattern in the middle
of the 7x7 grid (see example graphic). Your job will be to discover
the shape of this pattern using only data you collect.
Research
Projects: Collect Data from two adjacent cells. You will be
able to select any two cells that are next to each other on the
grid. They can be horizontally next to each other or vertically
next to each other. We will tell you how to select two adjacent
cells later. When you select two adjacent cells, you will get two
sets of data. We will refer to a "Research Project" as
selecting two cells and collecting data from them.
Detect
the Edge of the Pattern. The way to discover the shape of a
pattern is to find its edges. When you select two adjacent cells,
their two distributions will give you two sets of data. When you
get these two sets of data you will have to decide for yourself
whether the two cells both have the same kind of distribution (both
red or both green) or whether they have different distributions
(one red, the other green). If the cells have different distributions,
then you have found the edge of the pattern.
Another
way to put this is that you will be playing the Detect Difference
Game each time you collect data from two adjacent cells. Detecting
Difference is your initial goal because difference (red versus green)
occurs only at the edge of the pattern.
Which
Pattern? Along the right side of the graphic (see above) you
will see five candidate patterns, one above another. The red distribution
in the center of the grid is described best by one of these five
candidate patterns. In other words there are five theories (candidate
patterns) for describing the the hidden pattern of red distributions.
You are to determine which theory best fits with the data you get.
It will require several research projects and a lot of puzzle solving
on your part to do so.
Let's move
on from generalities to specific example.
An
Example from the History of Statistics
Open
the Difference to Inference Game now.
Graphics in the remainder of the lecture should correspond to the
game.
Two
Stories
We have
made up two stories to wrap around the Difference to Inference Game.
One has to do with deforestation and hurricane damage. The other
(Fertilize the Fields) is based on the history of statistical thought.
The stories are logically equivalent. You can choose either one
to understand and play the game. To play, you must click on one
of the stories.
For this
lecture, we will assume you are reading "Fertilize the Fields."
Click on
Fertilize the Fields.
Then run
your mouse over "Historical Note."
History
R. A Fisher
was one of the most creative statisticians of this century. As you
can read on the Historical Note he invented many fundamental statistical
procedures and the F test is named after him. During one part of
his career he was working on the problem of whether fertilizers
actually had an effect of crop yield. In the 1920's fertilizers
were somewhat more natural than they are now, and the statistical
procedures he invented in that context have come to be called (especially
by critics of statistical methodology) "manure pile statistics."
In fact manure is one of the more polite words applied to these
methods. In any event, whatever you may think of the use of statistical
methods philosophically, Fisher's mathematics were brilliant and
his intuitive leaps were breathtaking. His procedures have changed
the history of science.
Run your
mouse over "A Historically Based Puzzle."
Which
Map best fits the Territory?
Please read
the text on the graphic first and then continue.
When he
wrote, "A map is not the territory it represents, but, if correct,
it has a similar structure to the territory, which accounts for
its usefulness," A. Korzybski made an important distinction
for science and epistemology.
Clearly,
the piece of paper you buy in a gas station that is called a map
of Salt Lake City is not the same as Salt Lake City itself. The
map is not the territory.
The map
is not the territory, but a map can be very useful. Scientific theories
are, in this metaphor, like maps describing a territory. Theories
guide us in operating in the world (e.g., building computers, or
doing psychotherapy, or, even, designing computer games to teach
people the principles of statistics). But often we have available
to us many theories that disagree with each other about what to
do or where to go. Which map should we choose? Which is most useful?
This is a very general puzzle encompassing the foundations of scientific
activity. The Difference to Inference game is designed to give you
repeated experience of how statistical procedures are integrated
into the scientific adventure in a way that helps decide which theory
is most useful. Which theory best fits the available data?
Run your
mouse over "Difference to Inference."
An
integrated strategy
Read the
text of the current graphic and then continue. It verbally summarizes
the main points of a way of thinking strategically about science.
The game will naturally give you experience with this strategy,
so its verbalization is not essential.
As we describe
playing the game below, we will point out various elements of this
strategy.
Click on
"Start Game."
The
Game Interface
We will
now describe how the game interface works. It would be a good idea
for you to open up the Difference to Inference Game and fiddle with
the actual game interface while we are describing how it works.
NOTE: The game randomly creates five new theories (explained below)
each time it is played. So your game interface will not look exactly
like the graphics shown below.
Maps
versus Territory
You are
in a field (the territory). Five maps (theories) are candidates
for describing the fertilizer pattern in this field. You must collect
data on crop yield and on the basis of the data decide which theory
is most useful for describing the fertilizer pattern.
On the right,
circled in red, are the five theories (candidate patterns), one
of which describes hidden red pattern.
In the center,
circled in green, is a white 7 by 7 grid with 49 cells. You can
choose any two adjacent cells and collect data from them.
Choose
Level of Difficulty
Choose an
effect size (see green circle on graphic). The game is much easier
with large effect sizes than with small effect sizes. This is because
it is easier to detect large differences than it is to detect small
differences.
Begin playing
with large effects sizes (EASIEST).
Horizontal
Tool
On the left
side of the game interface you will find a large grey button with
an "H" on it. Click on the H button to activate
the Horizontal Tool.
Select
two cells. The Horizontal Tool allows you to click anywhere
on the white 7 by 7 grid and select two horizontally adjacent cells.
The two cells you select will be highlighted in grey (see green
circle on graphic). You can select any two other cells just by clicking
somewhere else.
Get Data.
When you select two cells a large grey "Get Data" button
will appear. When you press "Get Data" two columns of
numbers (the data) will appear in place of the Get Data button (see
blue circle on the graphic). The leftmost column of numbers corresponds
to the distribution in the left cell
Color
the two cells. Circled in yellow on the graphic are four buttons.
Clicking on one of these buttons will color in the two cells you
selected. Look at the data and decide which color(s) you think the
two cells should be: red-red, green-green, red-green, or green-red.
Vertical
Tool
On the left
side of the game interface you will find a large grey button with
an "V" on it. Click on the V button to activate
the Horizontal Tool.
The Vertical
Tool works just like the Horizontal Tool, only vertically. When
the Get Data button is pushed, the two columns of numbers will correspond
to the upper and lower distributions. And the four coloring buttons
will automatically rearrange themselves to color any two vertically
adjacent cells.
An Aside:
Five New Theories. This lecture was written over a period of
time. Consequently, the author quit playing the game and later came
back and started a new game to finish the lecture. Every time you
start a new game, the five candidate theories are randomly reconstructed.
You never play the same game twice. As a result, the five theories
stacked up along the right side of the game interface are different
in the example graphics below this point in the lecture than they
were in the graphics above. This is simply to emphasize that every
time you play a new game (and you will be required to play many
games) the five "theories" change. Compare the five theories
in the illustration above with the five theories in the illustration
below.
Now let's
get back to learning about the game interface.
PIC
buttons
To the right
of each of the 5 candidate patterns, is a small grey button labeled
"PIC". PIC is short for Picture (or outline). Clicking
on a PIC button will turn on (or off) an outline of its corresponding
pattern.
For example
in the graphic, the top PIC button has been pressed and an outline
of the top pattern has appeared over the white 7 by 7 grid.
The PIC
buttons are toggles; that is, push them once to turn an outline
on; push them again to turn an outline off.
Another
PIC button
In this
graphic, the second PIC button has been pushed and so the outline
of the second theory appears on the white grid.
The PIC
buttons are VERY useful in choosing which two cells to select and
in interpreting your results.
Check
Boxes. To the left of each candidate theory is a little white
box. It is a toggle. Click on it once and a check mark appears;
click on it again and the check mark disappears.
The check
boxes are there for your convenience. They allow you to put checks
next to or remove checks from certain theories. Players usually
use the check boxes in one of two ways. First, they might check
off theories that they have eliminated on the basis of the data.
Second they might put a check on all the theories and remove the
check for each theory that is eliminated. It doesn't matter how
you use the checks, or even if you use them at all. But they are
a convenience in keeping track which theories are eliminated and
which aren't.
Making
a conclusion. To choose one of the five candidate theories,
just double click on the one you think is the best description of
the hidden pattern. That is, on the right side of the screen choose
which of the five patterns you like and double click it. A small
window asking you if your sure you want to choose that theory will
pop up. Click "Yes" if you are sure.
Playing
the Science Game
Grant
Money. Doing research costs money. As a player you are given
500 grant bucks to begin your research. Each time you collect data
on two cells it will cost you 15 grant bucks. It also costs money
to statistically analyze the results of your research project. So
you spend money to do research.
But if you
do your research well you can earn more grant bucks. Every time
you correctly identify the most useful available theory, you get
a lot more grant bucks. If you do research logically and efficiently,
you should be able to build up larger and larger amounts of grant
bucks.
Grade.
The course syllabus will tell you how many grants bucks you have
to build up. If the syllabus doesn't set an amount of grants bucks
you need to acquire, assume that for each level of Difference to
Inference (and there are five levels) you will be required to
build up 2500 grant bucks. Your grade for each level will be
the percentage that your earned grant bucks are of 2500. So if you
got only 1000 grant bucks on a certain level of difficulty, your
grade would be 40%. Any grant bucks above 2500 do not give you extra
credit. [NOTE: A PARTICULAR TEACHER MAY CHANGE YOUR GOAL
FROM 2500 TO SOME OTHER VALUE, SO BE ALERT FOR ANNOUNCEMENTS CHANGING
THE LEVEL OF GRANT BUCKS REQUIRED.]
The most
you can get is 100%, even if you you earn 4500 grant bucks. So why
would you bother to earn more than 2500?

Prestige.
Science isn't only about money. It's certainly about truth and beauty.
It's also about fame and prestige. At the very top of the game interface
is a little blue link (Check
High Scores) that will take you to a page where you can check
The Top 10 high scores for each level of difficulty by login
name. The legendary Flatcat once earned 21, 605 grant bucks on the
hardest level of Difference to Inference. Flatcat was awarded the
prestigious Nobell prize for this achievement.

Below are
tables listing the costs of doing research and the payoffs for making
discoveries. These are only for your information, and should not
be studied too closely because successful game play depends good
logic not the costs and payoffs. The best way to build up grant
bucks is to use a good research strategy. An excellent strategy
is laid out in this lecture. The first table makes it clear that
it costs to do research and analyze data. So be strategic. Make
your discoveries with as few research projects as possible.
|
COST
TABLE
|
|
Research
Activity
|
Cost
|
| Collect
Data on two cells |
15
grant bucks
|
| Stat
Analysis: A Mean for each group |
5
grant bucks
|
| Stat
Analysis: A Standard Deviation for each group |
5
grant bucks
|
| Stat
Analysis: Estimated SEM for each group |
10
grant bucks
|
| Stat
Analysis: a t-test |
15
grant bucks
|
| |
|
All statistical
analyses have been free up to now in the Double Sample Tool and
the Detect Difference Game. In Difference to Inference you have
to pay. You haven't even learned what a t-test is and they're charging
you for it. That's ok, a lot of researchers find themselves in the
same or very similar situations. You don't have to buy it if you
don't want.
The second
table makes it clear that there are more rewards for cleverly deducing
the solution in the fewest number of moves. So move strategically
and choose your research projects carefully..
|
PAYOFF
TABLE
|
|
Number
of Research Projects required to make Conclusion
|
New
grant funds received
|
| Solve
the puzzle after 0 research projects |
0
|
| Solve
the puzzle after 1 research project |
400
|
| Solve
the puzzle after 2 research projects |
400
|
| Solve
the puzzle after 3 research projects |
350
|
| Solve
the puzzle after 4 research projects |
300
|
| Solve
the puzzle after 5 research projects |
285
|
| Solve
the puzzle after 6 research projects |
270
|
| Solve
the puzzle after 7 research projects |
255
|
| And
so on (15 less bucks for each research project required) |
|
| |
|
| Publicly
commit yourself to a less useful theory |
-100
grant bucks
|
| |
|
The payoff
table should make clear that just guessing about theories without
any empirical research will not be rewarded. But it's clearly better
to make your conclusion with as few research projects as possible.
Not only does the research cost, but as you do more and more studies,
the payoffs get less and less. Science likes elegance and economy
of thought.
The payoff
table also makes clear that choosing a less useful theory is costly.
You lose 100 grant bucks for making the wrong conclusion. It's hard
to get grant funds if you have a reputation for making conclusions
that don't stand up well to further research.
Game
Strategy
Differences
that Make a Difference
But what's
a good game strategy? Seek
the edge. The edge is where difference is. Find those differences
which make a difference.
Seek
the edge. This is pretty obvious but we'll be explicit about
it. In studying how humans perceive visual form, Fred Attneave found
that humans seek the edge of patterns. In short, if you want to
know the shape of a pattern you gain no information by wandering
around the background behind the pattern, never encountering the
pattern. Neither do you gain information by wandering around the
homogeneous interior of the pattern never encountering the edge
where the pattern ends and the background begins. You must find
find the edge between the pattern and what is not the pattern.
So you want
to put your horizontal or vertical tool where they cross over the
edge of candidate patterns. There is little to be found out by investigating
places on the 7 by 7 grid that all theories agree are green or all
theories agree are red. You want to be doing research and collecting
data on the edge of a theory. The edge is where the information
is.
Detect
Difference. The edge boils down to being any place you can detect
difference. When things are the same, completely homogeneous in
every way, there is no difference and so there is no information.
Difference occurs where things change. Where there is a difference
there is an edge between pattern and background (or between two
patterns).
So scientists
naturally design research to probe for difference. When we do a
two-group research project, we are naturally looking for conditions
where we expect that the two groups of data come from two different
populations.
Let's say
we are using the Horizontal Tool. Where would you put it to find
a difference that makes a difference?
Find
an Edge (Difference)
The current
graphic shows that the third of the five candidate theories has
its shape projected onto the white screen using the PIC button.
Anywhere along the edge of the the outline is a place where you
might expect to detect difference.
I've used
the horizontal tool to select two cells that straddle the edge of
the candidate pattern. If that pattern (map) is a good description
of the territory behind the hidden screen, then I should find a
difference between the two groups of data from the two cells.
Find
a Difference that Makes a Difference
Compare
this graphic with the one above. On this graphic the top the PIC
button has been pressed for the top candidate pattern. You can see
that the top theory (this graphic) predicts "no difference"
in the two selected cells, while the third theory (above graphic)
predicts there should be a difference between the cells.
This is
what we mean by a difference that makes a difference. Look at which
two cells have been selected (shaded grey). Of the five candidate
theories three of them (1, 2, and 4, from the top) predict that
the two cells should show no difference while two of them (3 and
5, from the top) predict there should be a difference. No matter
what the data come out to be, some theories will be eliminated.
We want to find differences that make a difference between theories.
When scientists run an experiment they're often attempting to distinguish
among several theories. They are trying to discover which theories
are still candidates because they are consistent with the data and
which theories are eliminated because they are inconsistent with
the data.
In the example
below a new game will be played. So the five candidate theories
have changed once again.
Choosing
Research Projects that Find Differences which make a Difference
between Theories
The current
graphic shows an example of a puzzle which was solved in two moves
(two research projects). It could have been solved in by one research
project if I had gambled and been lucky. But as it was, I took a
more conservative strategy and it it took two research projects.
My first
move was to compare two vertical cells (now both colored green)
and labeled "1st." As you can see, the second research
project was also a vertical comparison. My reasoning (looking at
the five candidate patterns) is that three of them (the bottom three)
predict a difference between the two cells selected for the
first project. The other two theories (the top two) predict no
difference. So, whatever the results of the study, I would eliminate
either 2 or 3 of the theories.
Based on
the data, I concluded that there as no difference between the data
sets from the two cells. (This is just like playing the Detect Difference
Game.) So I colored the two cells green. This was a lack of difference
which made a difference--it eliminated three theories.
At that
point only the top two theories were in contention. There a couple
places where they make different predictions. I selected two indicated
by "2nd" on the graphic. As you can see I concluded that
the data from the two cells came from two different distributions,
so I colored the bottom one red and the the top one green.
(NOTE: It
would make no sense to color the top one red and the bottom green
because none of the theories makes that prediction. This is a bit
of a scientific shortcut that I can use only because I know there
are only five theories. But in a more open universe, where there
are many yet unspecified theories it would be better to calibrate
by running a couple of baseline studies--one somewhere out in the
green area and one somewhere safely in the middle of the red area
to get a sense of what values I'm expecting from the green and red
areas. That would give me are more solid feel for what color to
assign to what. In fact, in the hard levels of difference to inference
I still have to do that. But one clue for you, is that we've set
the program up so that the green areas always have a lower mu than
the red areas.)
Consistent
with the known Data
The current
graphic shows that the second from the top theory is consistent
with the known data. The PIC button has been pressed for the second
theory. You can see that the
second theory predicts no difference in the right spot (1st project).
It also predicts difference in the right spot (2nd) project.
The second
theory is consistent with the known data. That does not mean that
some day someone will run so other study that that results in inconsistencies
with the second theory. But up to this point, the second theory
is consistent with the known data. That's an important criterion
for the acceptability and health of theories--that they be (reasonably)
consistent with known data.
Inconsistent
with the Data
The current
graphic shows that the top theory (it's PIC button has been pushed)
is not consistent with the known data. It is consistent with the
data from the 1st study but not with data from the 2nd.
Note that
the top theory predicts "no difference" for the results
of the 2nd study while the study shows a difference.
Notice also
the check marks in the small white boxes. I like to check a theory
off when it is eliminated. Other people like to leave only those
theories in contention with check marks. Either way, the checks
help to keep track of the logic.
Feedback
and Funds
Double click
right on the picture of the theory you think is "right."
In the computer game, somewhat artificially, the computer does have
in mind a "right" theory. In science the thinking is more
sophisticated. A good theory should be a useful description of the
territory, perhaps it will even be the best available description
of the territory. As a minimum, a good theory should be consistent
with the known data (or as much or more consistent than other theories).
My selection
of theory number two was correct in the computer's mind, so I received
a pat on the back and some more grant funds. Not too much different
than science.
That's an
overview of how to play the game. You should be ready to go and
play.
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